Automatic Repathing
Automatic Repathing allows you to instantly update your Animations property paths to reflect your Hierarchy as you move around and rename GameObjects.
How to use
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Define the Animator Controller that you want to use for the Automatic Repathing tool in the General Settings.
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Enable the Automatic Repathing tool by clicking the toggle at the top of the window.
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Move or rename GameObjects in the Hierarchy, the tool will automatically update the paths in your Animations.