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Automatic Repathing

Automatic Repathing allows you to instantly update your Animations property paths to reflect your Hierarchy as you move around and rename GameObjects.

Automatic Repathing

How to use

  1. Define the Animator Controller that you want to use for the Automatic Repathing tool in the General Settings.

    Automatic Settings

  2. Enable the Automatic Repathing tool by clicking the toggle at the top of the window.

    Automatic Toggle

  3. Move or rename GameObjects in the Hierarchy, the tool will automatically update the paths in your Animations.